To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint.
1. Create a Notify class that has a bIsNativeBranchingPoint set to true.
2. Place this Notify in any Montage.
3. Go to its details panel.
4. Note how the MontageTickType can be set to Queued even tho it will not work as such.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189982 in the post.
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Component | UE - Anim - Gameplay |
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Affects Versions | 5.0, 5.1, 5.2 |
Created | Jun 30, 2023 |
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Updated | Dec 18, 2023 |