This is not a regression. Tested in //UE5/Release-5.2 CL26001984
Editor becomes unresponsive after compiling with save on success a widget blueprint that has logic flagged with a breakpoint within preconstruct.
Expected Results:
Debugging opens on the break point, or an error prevents it from compiling and saving
Actual Results:
The Blueprint begins to compile and save, but stops at 50%. The Editor becomes unresponsive.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can't open my map from the editor.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191824 in the post.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 31519381 |
---|
Created | Aug 2, 2023 |
---|---|
Resolved | Feb 15, 2024 |
Updated | Feb 29, 2024 |