The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWorldFinishDestroy delegates. It's often desirable to display a loading screen when traveling to a new map, but this isn't possible at the moment since any widgets are removed when transitioning from the original map to the transition map.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192012 in the post.
6 |
Component | UE - Editor - UI Systems - UMG |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Fix Commit | 27216400 |
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Main Commit | 27216432 |
Created | Aug 3, 2023 |
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Resolved | Aug 28, 2023 |
Updated | Oct 11, 2023 |