Non-spatially loaded actors in a Level Instance are not embedded properly when entering PIE. This issue does not happen in a cooked build.
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
How to use the.usf file in the ue4 engine Shader in the material?
What ConsoleCommand can be executed to improve the quality of pixel stream images?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192424 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Target Fix | 5.4 |
Fix Commit | 26991554 |
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Main Commit | 26991623 |
Created | Aug 8, 2023 |
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Resolved | Aug 10, 2023 |
Updated | Aug 11, 2023 |