Adding a ZoneShapeComponent to an Actor BP does not behave as expected. You cannot use the shape as a polygon with per point lane profiles like what is needed for an intersection. When attempting to set the Lane Profile for the individual point, you can select a profile from the Lane Profile dropdown, but it is immediately reset to Invalid Profile None. If you derive the BP from ZoneShape, the ZoneShapeComponent works as expected.
Expected Result: The point's Lane Profile is set to the selected profile and the arrows for the lane(s) show in the level viewport.
Actual Result: The point's Lane Profile says Invalid Profile None
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193506 in the post.
| 0 |
| Fix Commit | 27955357 |
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| Main Commit | 27955369 |
| Created | Aug 21, 2023 |
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| Resolved | Sep 18, 2023 |
| Updated | Sep 19, 2023 |