This is not a regression. Tested in //UE5/Release-5.2 CL 26001984
The editor crashes when playing in editor on a level that has a break point placed on a ticking draw debug string node that is preceded by another draw debug string node that has some input values.
Expected Results:
Level plays and you are immediately taken to the break point with the first Draw Debug String node executing at least once.
Actual Results:
Editor crashes with an Unhandled Exception.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000ac
[Inline Frame] UnrealEditor-Engine.dll!FCanvas::DrawItem(FCanvasItem &) Line 1989 UnrealEditor-Engine.dll!UCanvas::DrawItem(FCanvasItem & Item, const UE::Math::TVector2<double> & InPosition) Line 1966 UnrealEditor-Engine.dll!AHUD::DrawDebugTextList() Line 737 UnrealEditor-Engine.dll!AHUD::PostRender() Line 158 UnrealEditor-Engine.dll!UGameViewportClient::Draw(FViewport * InViewport, FCanvas * SceneCanvas) Line 1893 UnrealEditor-Engine.dll!FViewport::Draw(bool bShouldPresent) Line 1854 UnrealEditor-Engine.dll!FSceneViewport::ResizeViewport(unsigned int NewSizeX, unsigned int NewSizeY, EWindowMode::Type NewWindowMode) Line 1621 UnrealEditor-Engine.dll!FSceneViewport::OnDrawViewport(const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 438 UnrealEditor-Slate.dll!SViewport::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 158 UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1573 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1573 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 31 UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1573 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 31 UnrealEditor-SlateCore.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1573 UnrealEditor-SlateCore.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 207 UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1573 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 46 UnrealEditor-SlateCore.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1573 UnrealEditor-SlateCore.dll!SWindow::PaintSlowPath(const FSlateInvalidationContext & Context) Line 2075 UnrealEditor-SlateCore.dll!FSlateInvalidationRoot::PaintInvalidationRoot(const FSlateInvalidationContext & Context) Line 405 UnrealEditor-SlateCore.dll!SWindow::PaintWindow(double CurrentTime, float DeltaTime, FSlateWindowElementList & OutDrawElements, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2109 UnrealEditor-Slate.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,1> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 1155 UnrealEditor-Slate.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,1> DrawOnlyThisWindow) Line 1391 UnrealEditor-Slate.dll!FSlateApplication::DrawWindows() Line 1099 UnrealEditor-Slate.dll!FSlateApplication::TickAndDrawWidgets(float DeltaTime) Line 1685 UnrealEditor-Slate.dll!FSlateApplication::Tick(ESlateTickType TickType) Line 1541 UnrealEditor-Slate.dll!FSlateApplication::EnterDebuggingMode() Line 3688 UnrealEditor-UnrealEd.dll!FKismetDebugUtilities::AttemptToBreakExecution(UBlueprint * BlueprintObj, const UObject * ActiveObject, const FFrame & StackFrame, const FBlueprintExceptionInfo & Info, UEdGraphNode * NodeStoppedAt, int DebugOpcodeOffset) Line 809 UnrealEditor-UnrealEd.dll!FKismetDebugUtilities::OnScriptException(const UObject * ActiveObject, const FFrame & StackFrame, const FBlueprintExceptionInfo & Info) Line 403 [Inline Frame] UnrealEditor-UnrealEd.dll!Invoke(void(*)(const UObject *, const FFrame &, const FBlueprintExceptionInfo &) &) Line 47 [Inline Frame] UnrealEditor-UnrealEd.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(*)(const UObject *, const FFrame &, const FBlueprintExceptionInfo &) &) Line 311 UnrealEditor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(UObject const *,FFrame const &,FBlueprintExceptionInfo const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe(const UObject * <Params_0>, const FFrame & <Params_1>, const FBlueprintExceptionInfo & <Params_2>) Line 777 [Inline Frame] UnrealEditor-CoreUObject.dll!TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast(const UObject *) Line 254 [Inline Frame] UnrealEditor-CoreUObject.dll!TMulticastDelegate<void __cdecl(UObject const *,FFrame const &,FBlueprintExceptionInfo const &),FDefaultDelegateUserPolicy>::Broadcast(const UObject *) Line 956 UnrealEditor-CoreUObject!FBlueprintCoreDelegates::ThrowScriptException(UObject const *,FFrame &,FBlueprintExceptionInfo const &) [ScriptCore.cpp:232] UnrealEditor-CoreUObject!UObject::execBreakpoint(UObject *,FFrame &,void * const) [ScriptCore.cpp:2438] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1209] UnrealEditor-CoreUObject!void ProcessScriptFunction<void (__cdecl*) [ScriptCore.cpp:1039] UnrealEditor-CoreUObject!ProcessLocalFunction(UObject *,UFunction *,FFrame &,void * const) [ScriptCore.cpp:1279] UnrealEditor-CoreUObject!ProcessLocalScriptFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:1209] UnrealEditor-CoreUObject!UObject::ProcessInternal(UObject *,FFrame &,void * const) [ScriptCore.cpp:1306] UnrealEditor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:6659] UnrealEditor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:2145] UnrealEditor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:1122] UnrealEditor-Engine!AActor::ReceiveTick(float) [Actor.gen.cpp:2533] UnrealEditor-Engine!AActor::Tick(float) [Actor.cpp:1536] UnrealEditor-Engine!AActor::TickActor(float,ELevelTick,FActorTickFunction &) [Actor.cpp:1516] UnrealEditor-Engine!FActorTickFunction::ExecuteTick(float,ELevelTick,ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [Actor.cpp:251] UnrealEditor-Engine!FTickFunctionTask::DoTask(ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [TickTaskManager.cpp:278] UnrealEditor-Engine!TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:1265] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:758] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:649] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>,TSizedInlineAllocator<4,32,TSizedDefaultAllocator<32> > > const &,ENamedThreads::Type) [TaskGraph.cpp:2125] UnrealEditor-Engine!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:556] UnrealEditor-Engine!FTickTaskManager::RunTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:1583] UnrealEditor-Engine!UWorld::RunTickGroup(ETickingGroup,bool) [LevelTick.cpp:771] UnrealEditor-Engine!UWorld::Tick(ELevelTick,float) [LevelTick.cpp:1515] UnrealEditor-UnrealEd!7ff88cad0000 + 833ec3 UnrealEditor-UnrealEd!7ff88cad0000 + 1488ae6 UnrealEditor!7ff7cf1e0000 + 8aef UnrealEditor!7ff7cf1e0000 + 2c9bc UnrealEditor!7ff7cf1e0000 + 2caaa UnrealEditor!7ff7cf1e0000 + 2ff84 UnrealEditor!7ff7cf1e0000 + 45f64 UnrealEditor!7ff7cf1e0000 + 4935a KERNEL32!7ff950f50000 + 17614 ntdll!7ff951270000 + 526b1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193628 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 27654489 |
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Main Commit | 27654535 |
Created | Aug 22, 2023 |
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Resolved | Sep 6, 2023 |
Updated | Sep 7, 2023 |