Looks like we are missing code in the Evaluate methods similar to what we are doing in
DecompressPose to account for compatible skeletons. The easiest way to repro is in a standalone game because that is currently using the raw transforms (a separate bug).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193895 in the post.
2 |
Component | UE - Anim - Runtime |
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Target Fix | 5.4 |
Created | Aug 25, 2023 |
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Resolved | Sep 13, 2023 |
Updated | Apr 17, 2024 |