Steps to Reproduce

From UDN:

https://udn.unrealengine.com/s/question/0D54z00009aITCaCAO/material-editor-crash-on-parameter-name-that-is-shared-in-material-function?fromCase=1

  1. Create a new material and add a scalar parameter named A.
  2. Create a new material function and add a scalar param named A (same name as in the material).
  3. Place the created material function in the material.
  4. Change param A's value.

Effect: Regardless whether it's plugged or not, the material editor will crash upon changing the value of the parameter.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194214 in the post.

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Fixed
Fix Commit28374777
CreatedAug 30, 2023
ResolvedOct 2, 2023
UpdatedOct 2, 2023
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