Primitives with the "Lightmap Type" set to "Force Volumetric" are not shadowed correctly.
Issue dates back to at least 4.27.2.
As a workaround, making FLightCacheInterface::GetStaticInteraction always return LIT_MAX for bGlobalVolumeLightmap looks to resolve most of the issues (except static geometry)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194508 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 4.27.2, 5.0.3, 5.1, 5.2 |
Created | Sep 5, 2023 |
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Updated | Nov 25, 2024 |