Steps to Reproduce

Find or create a blueprinttype UStruct with a UEnum inside it tagged with 'interp' to be animatable in Sequencer. 

Add a variable of the ustruct type to a blueprint actor.

Create a sequence with a spawnable of that actor inside it.

Add the track for the UEnum subproperty.

Notice that no options for the enum show up. Contrast this with another enum property that isn't inside a struct.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194570 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions26.engine
Target Fix5.4
Fix Commit27607369
Main Commit27607421
CreatedSep 5, 2023
ResolvedSep 5, 2023
UpdatedOct 2, 2023