If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position and zoom until the camera is allowed to set completely.
Additional Information:
Video showing the error occur - [Link Removed]
1. Open Editor (any project)
2. Create new blueprint
3. Create new function in blueprint
4. Add any functionality to function
5. Close function, add node for custom function into event graph
6. Doubleclick function node to re-open function
7. As camera is focusing, begin scrolling mousewheel up and down to zoom camera in and out.
Results:
As the camera zooms it will manually reset to the original position over and over again, creating a violent jerking motion.
Expected:
Camera zooms without jerking.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.3 |
Created | Jul 31, 2015 |
---|---|
Resolved | Aug 12, 2016 |
Updated | Jul 14, 2021 |