When using an axis mapped input action such as looking around with a gamepad joystick, then opening a Common UI menu, the last input axis value will keep firing irrespective of the current joystick position. This can be worked around by removing and re-adding the offending mapping context that holds the input action, but this is more of a workaround than a fix.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194751 in the post.
| 20 | 
| Component | UE - Gameplay - Input | 
|---|---|
| Affects Versions | 5.2.1 | 
| Target Fix | 5.4 | 
| Created | Sep 7, 2023 | 
|---|---|
| Resolved | Feb 6, 2024 | 
| Updated | Feb 6, 2024 |