If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned.
1. Open Editor (any project)
2. Select and open any blueprint with a static mesh component
3. In blueprint viewport, select the static mesh component.
4. Select viewport to provide focus on viewport
5. Press W,E, or R to see transform widget change
6. LMB in Details Pane
7. Press W, E, or R to change transform widget again
Results:
Transform widget doesn't change if focus is not directly on viewport.
Expected:
Transform widget changes as details pane cannot receive direct focus.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19595 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.5, 4.8.3, 4.16, 4.19 |
Created | Aug 4, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |