Description

If an actor has had simulate physics enabled and then the console command Slomo 0 is used, force will be added to the mesh, causing it to fly.

Steps to Reproduce

1. Open Editor (Third Person Blueprint)
2. In Character blueprint, Add an input event and a set simulate physics node with simulate physics to true on the mesh and capsule of the blueprint (image attached).
3. Compile, press PIE
4. Press input key to simulate physics
5. Press ~
6. Type slomo 0, press enter

Results:

Mesh begins reacting to simulated physics even if no force is applied.

Expected:

Slowmo mode is activated, mesh does not continue moving.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.8.3
CreatedAug 5, 2015
ResolvedSep 1, 2015
UpdatedJul 14, 2021
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