If an actor has had simulate physics enabled and then the console command Slomo 0 is used, force will be added to the mesh, causing it to fly.
1. Open Editor (Third Person Blueprint)
2. In Character blueprint, Add an input event and a set simulate physics node with simulate physics to true on the mesh and capsule of the blueprint (image attached).
3. Compile, press PIE
4. Press input key to simulate physics
5. Press ~
6. Type slomo 0, press enter
Results:
Mesh begins reacting to simulated physics even if no force is applied.
Expected:
Slowmo mode is activated, mesh does not continue moving.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19695 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8.3 |
Created | Aug 5, 2015 |
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Resolved | Sep 1, 2015 |
Updated | Jul 14, 2021 |