Developer Notes

Duplicate of UE-13384

Description

Setting a vector variable to editable and showing a 3D widget within a blueprint actor component does not show the 3d widget within a blueprint implementing the component.

Steps to Reproduce

1. Open Editor (any project)
2. Create Actor Component Blueprint
3. Open component blueprint
4. Create a vector variable
5. Set vector variable to editable and show 3D widget, compile
6. Create a new actor blueprint
7. Open components>new component
8. Compile
9. Select new component in components window and attempt to view 3D widget in viewport.

Results:

No 3D widget is shown.

Expected:

3D widget appears in viewport.

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.34.9
CreatedAug 6, 2015
ResolvedAug 6, 2015
UpdatedJul 14, 2021
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