No longer an issue after new audio updates to engine.
Playing a sound (firing weapon) and switching the camera mode will cause the gunfire sound to play twice, once from the weapon's position when it's fired and again as through the sound was coming from off in the distance
Link to project on Google Drive:
[Link Removed]
1. Download/unzip project from Google Drive
2. Open project and go to Maps->MinimalMap in the content browser
3. PIE
4. Press V to enter "fire mode"
5. Press MMB to pull out weapon and use scroll wheel to select the rocket launcher
6. Press LMB to fire, then Press V to exit fire mode and scroll wheel out to zoom out.
Result:
While zooming out the sound from firing the rocket launcher will play a second time
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Audio |
---|---|
Affects Versions | 4.8.3 |
Target Fix | initial ue-audio release, intial ue-audio kanban release |
Created | Aug 7, 2015 |
---|---|
Resolved | Sep 1, 2015 |
Updated | Jul 14, 2021 |