Attempting to blend SkyLight Cubemaps via the SetCubemapBlend function to blend between different Cubemaps to make the changes seamless is not reflected.
As a workaround, in LumenTracingCommon.ush, replace GetSkyLightReflection with GetSkyLightReflectionSupportingBlend to apply the blend. This is also mentioned in the following thread.
Result:
When changing the value of InBlendFraction, only A or B is reflected and not blended.
Expected:
When blending via the SetCubemapBlend function, A and B are blended according to the input InBlendFraction value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198199 in the post.
| 0 |
| Component | UE - Rendering Architecture |
|---|---|
| Affects Versions | 5.2 |
| Target Fix | 5.4 |
| Fix Commit | 28995810 |
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| Created | Oct 17, 2023 |
|---|---|
| Resolved | Oct 24, 2023 |
| Updated | Oct 27, 2023 |