Description

Possessables bound to spawnables in parent sequences can break after the parent it de-spawned. 

Steps to Reproduce
  1. Create a level sequence, add a spawnable camera to it.
  2. Unlock the spawn section's section range start
  3. Scrub back and forth over the sequence start and confirm the camera despawns and spawns
  4. Add a shot to the sequence
  5. In the shot add the spawned camera as a possessable by dragging it form the world outliner onto the timeline
  6. Scrub back and forth between the sequence start

RESULT

The camera binding breaks and is not re-established when its spawned again.

WORKAROUNDS{}

Saving this sequence will re-establish the binding, and adding another possessable to the shot seems to prevent the binding from breaking

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198531 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.3
Target Fix5.4
Fix Commit29041430
Main Commit29041463
CreatedOct 19, 2023
ResolvedOct 25, 2023
UpdatedNov 14, 2023