Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components.
Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Main (//depot/UE4/Promotable-CL-2649225)
1. Open a new blank project with Starter Content
2. Select the Table mesh in the Minimal_Default level
3. Blueprints (in the menu bar) > Convert Selected Components to Blueprint Class
4. Name the new BP, "BPA"
5. Select the two Chair meshes in the level
6. Blueprints > Convert Selected Components to Blueprint Class > "BPB"
7. Drag BPB into BPA to create a Child Actor component
8. Select both BPA and BPB in the World Outliner
9. Blueprints > Convert Selected Components to Blueprint Class > "BPC"
Results:
All instances of BPA, BPB, and BPC in the level no longer have Static Meshes assigned to their Static Mesh components and appear to have disappeared from the level
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19929 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Target Fix | 4.11 |
Created | Aug 11, 2015 |
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Resolved | Jan 18, 2016 |
Updated | Apr 27, 2018 |