During gameplay when the view target camera's aspect ratio is not exactly the viewport's aspect ratio, the presence of rendered debug draw elements (DrawDebugArrow, etc) makes the viewport's rendered area incorrect.
Specifically, the lower black area becomes larger when the camera aspect ratio > viewport aspect ratio. The right black area comes becomes larger when the camera aspect ratio < viewport aspect ratio.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-199454 in the post.
9 |
Component | UE - Rendering Architecture |
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Target Fix | 5.4 |
Fix Commit | 28065475 |
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Created | Nov 1, 2023 |
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Resolved | Nov 24, 2023 |
Updated | Mar 27, 2024 |