When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear.
Expected: The feature would create a new blueprint that contains two versions of the previously made blueprint
Result: The selection becomes invisible
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.3 |
Created | Aug 12, 2015 |
---|---|
Resolved | Aug 13, 2015 |
Updated | Jul 14, 2021 |