When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear.
Expected: The feature would create a new blueprint that contains two versions of the previously made blueprint
Result: The selection becomes invisible
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3 |
Created | Aug 12, 2015 |
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Resolved | Aug 13, 2015 |
Updated | Jul 14, 2021 |