This is happening because UEnhancedPlayerInput::UEnhancedPlayerInput is attempting to load the IMC asset, but if your triggers are defined outside the engine module then it would trigger a load of that asset and not be able to access them
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-199784 in the post.
| 4 | 
| Component | UE - Gameplay - Input | 
|---|---|
| Affects Versions | 5.3 | 
| Target Fix | 5.4 | 
| Created | Nov 6, 2023 | 
|---|---|
| Resolved | Feb 6, 2024 | 
| Updated | Mar 27, 2024 |