Description

If the resolution of the game is set to something lower than the screen resolution and then set to fullscreen the game will not stretch to fit the screen and portions will be left black.

Steps to Reproduce

1. Open UE4Editor (any project)
2. In the level Blueprint add Key press event and wire into Execute Console Command node
3. Determine resolution of the monitor (tested on 1680x1050)
4. Set console command to a lower value (setres 1024x768f)
5. Play in standalone mode
6. Press button to execute the setres command

Result:
The fullscreen game will show black areas without stretching the game to fill the screen.

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Fixed
ComponentUE - Platform - Linux
Affects Versions4.8.3
Target Fix4.13
Fix Commit3092565
Main Commit3109685
Release Commit3092565
CreatedAug 13, 2015
ResolvedAug 17, 2016
UpdatedJan 31, 2018
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