Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added where the instantiated subobjects are not what they are expected to be.
Update Tim Lincoln: The licensee speculates that the problem may lie in "StaticDuplicateObjectEx from UObjectGlobals."
NOTE: This may have already been fixed in CL 2738129 in the 4.10 branch (for [Link Removed]).
RESULT:
Several ensures fail when opening the Blueprint and when starting PIE because the instantiated subobjects do not match what is expected.
EXPECTED:
No ensures are triggered.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19999 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Target Fix | 4.13 |
Fix Commit | 2738129 |
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Created | Aug 13, 2015 |
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Resolved | May 26, 2016 |
Updated | Apr 27, 2018 |