User gets a warning from a set of nodes after they restart their project. The setup is between a "GetClass" node and a "Contains Item" node. The Setup appears to work fine and there is no initial warning given. The warning only appears after the editor is restarted.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.3 |
Created | Aug 14, 2015 |
---|---|
Resolved | May 17, 2016 |
Updated | Jul 14, 2021 |