SplineMeshActors all share the first spline placed rather than their own spline when using the mobile renderer. This was first reported in this UDN: https://udn.unrealengine.com/s/question/0D54z00009l9Mw6CAE/only-one-splinemeshcomponent-usable-on-switch?fromCase=1
NOTE: Mobile GPU Scene must be enabled in the Project Settings to reproduce.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200722 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 5.3.2 |
| Target Fix | 5.4 |
| Fix Commit | 27508763 |
|---|
| Created | Nov 17, 2023 |
|---|---|
| Resolved | Nov 20, 2023 |
| Updated | Apr 1, 2024 |