In Blueprint, binding a custom event to OnAssetPostImport and setting TextureGroup to UI causes the UE editor to crash. But if it sets to the other group like "World" or "Character", this crash does not occur.
Note: the repro project (imp_tex_sample_ue521.zip) is available. Open the project and try to import import_clash_1024x1024.png
Assertion failed: bIsRoutingPostCompilation == false [Link Removed] [Line: 245] Registering a texture to the compile manager from inside a texture postcompilation is not supported and usually indicate that the previous async operation wasn't completed (i.e. missing call to PreEditChange) before modifying a texture property.
UnrealEditor_Engine!FTextureCompilingManager::AddTextures() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:244]
UnrealEditor_Engine!UTexture2D::CreateResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Texture2D.cpp:939]
UnrealEditor_Engine!UTexture::UpdateResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Texture.cpp:264]
UnrealEditor_Engine!UTexture2D::UpdateResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Texture2D.cpp:717]
UnrealEditor_Engine!FTextureCompilingManager::PostCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:210]
UnrealEditor_Engine!FTextureCompilingManager::ProcessTextures() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:586]
UnrealEditor_Engine!FTextureCompilingManager::ProcessAsyncTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp:707]
UnrealEditor_Engine!FAssetCompilingManager::ProcessAsyncTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:516]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5854]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201308 in the post.
1 |
Component | UE - Texture |
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Affects Versions | 5.2.1, 5.3.2 |
Target Fix | 5.4 |
Created | Nov 28, 2023 |
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Resolved | Dec 7, 2023 |
Updated | Jun 28, 2024 |