Developer Notes

Intentionally assert on NaN's, because it indicates a serious problem somewhere else (e.g. divide by zero in game logic)

Description

User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the NaN is set.

No callstack provided by user and have not reproduced internally.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.8.3
CreatedAug 20, 2015
ResolvedSep 12, 2015
UpdatedJul 14, 2021
View Jira Issue