Intentionally assert on NaN's, because it indicates a serious problem somewhere else (e.g. divide by zero in game logic)
User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the NaN is set.
No callstack provided by user and have not reproduced internally.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.8.3 |
Created | Aug 20, 2015 |
---|---|
Resolved | Sep 12, 2015 |
Updated | Jul 14, 2021 |