Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the component.
1. Download, unzip, and open attached project
2. Open Combat Component
3. Add a new function, compile, save
4. Press PIE
5. Press Ok on compiler warning.
6. Press Stop
7. Open MyHUD
Results:
Error occurs on component node within HUD blueprint, The error does not get removed upon recompiling.
Expected:
Error occurs on component node within the MyHUD blueprint. Upon compiling, the error is removed from the HUD blueprint.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9 |
Created | Aug 24, 2015 |
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Resolved | Jul 14, 2016 |
Updated | Jul 14, 2021 |