Description

This appears to happen with both Virtual Shadow Maps and Cascaded Shadow Maps.

Steps to Reproduce

1. Download the licensee test project and open. (Addl info URL 2)
2. Open the Level Sequence LS_issue
3. Observe that the level sequence sets Visibility to false (which works by setting Hidden in Game to true) and sets Hidden Shadow to false.
4. Enter the Game View and play the sequence.
5. Observe that the shadow is still visible.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203419 in the post.

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Fixed
ComponentUE - Rendering Architecture
Affects Versions5.3
Target Fix5.4
Fix Commit30426948
CreatedJan 8, 2024
ResolvedJan 11, 2024
UpdatedApr 4, 2024