If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed like it would if the MacroLibrary derived from Actor.
This was requested specifically to allow for UObject MacroLibraries that can be used for both Components and Actors, both of which have a valid WorldContext but UObject is their common ancestor.
Actual Result: The delay function is not shown, like it would if this were a Macro Library deriving from Actor
Expected Result: The delay function should be shown as an available function to use
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203743 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1, 5.2, 5.3 |
Target Fix | 5.4 |
Fix Commit | 30642969 |
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Main Commit | 30643242 |
Created | Jan 11, 2024 |
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Resolved | Jan 16, 2024 |
Updated | Sep 13, 2024 |