If a user connects a spline to a "Get World Location at Distance Along Spline" and then uses that Vector in an event. The spline will be reset if the user then disconnects the spline variable from the "Get World Location at Distance Along Spline" and compiles.
Expected: The Spline would hold it's shape
Result: The spline reverts back to it's default shape
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3 |
Main Commit | 3023490 |
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Created | Aug 25, 2015 |
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Resolved | Jul 14, 2016 |
Updated | Jul 14, 2021 |