USplineComponent::GetSplinePointAt() returns an FSplinePoint with the ESplinePointType 'CurveCustomTangent' rather than the type from the setup.
Expected: It should return the correct type.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207021 in the post.
| 0 |
| Fix Commit | 31836444 |
|---|---|
| Main Commit | 31836490 |
| Created | Feb 15, 2024 |
|---|---|
| Resolved | Feb 27, 2024 |
| Updated | May 20, 2024 |