The repro is to have a source control connection, open a skeletal mesh, make a change to it, then go into the changelist viewer (Tools => View Changes), then go to the unsaved section and click the X button to discard unsaved changes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207365 in the post.
| 0 |
| Component | UE - Editor - Content Pipeline - Asset Build |
|---|---|
| Affects Versions | 5.3 |
| Target Fix | 5.4 |
| Created | Feb 19, 2024 |
|---|---|
| Resolved | Feb 23, 2024 |
| Updated | Mar 26, 2024 |