This would involve a complicated fix, and developer efforts are currently focused elsewhere.
When attempting to spawn a pawn (with collision set to overlap) inside a blocking volume (with collision set to block), the pawn will actually spawn at the closest available point outside of the blocking volume. Overlap should take precedence over block in collision settings for different objects.
RESULT:
The character spawns just outside of the blocking volume.
EXPECTED:
The character spawns at the player start location, inside the blocking volume.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Created | Sep 10, 2015 |
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Resolved | Sep 11, 2015 |
Updated | Jul 14, 2021 |