Using simple move to location in sublevels causes the blueprint not to respond or function correctly.
1. Create a Rolling Blueprint Example
2. Create a new map by duplicating the original level.
3. Create a TargetPoint
4. Within the level blueprint create the following:
Event BeginPlay > Delay > Simple Move to Location > Get Controller > Target the physics ball > From Goal on Simple Move Location > Get Actor Location > TargetPoint.
5. Save and Compile
6. Within the new map, create NavMeshBoundsVolume
7. Go back to the first map and create the following level blueprint:
OpenLevel > Custom Event (PhysicsBallBP)
8. Compile and Save the whole project and launch onto iOS or Android
Or:
Download the project from: [Link Removed]
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Fix Commit | 2707645 |
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Created | Sep 14, 2015 |
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Resolved | Oct 8, 2015 |
Updated | Sep 16, 2019 |