Not a bug. the input UV float(u,v) becomes transformed to float2(u*v,v*v) because the multiply in the end goes to u and v
so both u and v gets distorted.
you can use component mask and get this: float(u*v, v)
When multiplying a Gradient running from White on Top to Black on Bottom (1-0) by a Texture Coordinate, there are unexpected results rendered which is not seen when multiplying the Coordinate by a Black on Top, White on Bottom (0-1).
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Material Setup:
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RESULTS: Shown in Attached Image
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21632 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.8.3, 4.9.1, 4.9.2 |
Created | Sep 30, 2015 |
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Resolved | Oct 14, 2015 |
Updated | Jul 14, 2021 |