Using the Delete Unused Variables option under the Edit tab of a blueprint does not remove local variables. Instead, it displays a "All variables are in use" error.
Occurs in 4.9.2 and 4.8.3 binary. Could not test in Main because of a crash related to [Link Removed].
1. Open Editor
2. Create a new blueprint
3. Add a couple of variables to the blueprint
4. Create a function
5. Add local variables to the function
6. Go to Edit->Delete Unused Variables
Result: Local variables remain and an error message displays
Expected: Unused local variables would be removed.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.3, 4.9.2, 4.18.2 |
Created | Oct 13, 2015 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |