Crash Reporter: [Link Removed]
In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened.
REGRESSION?
No
Unable to reproduce following these steps:
1. Create a new code project: Third Person
2. Open project and create a new game blueprint
3. Assign new game blueprint in World Settings
4. Open New game Blueprint
5. Launch to iOS device
RESULTS: No crash
UE4Editor-Core.dylib!FTextFormatHelper::Format(FText const&, int, TBaseDelegate<FFormatArgumentValue const*, FString const&, int>, TSharedPtr<FTextHistory,()
UE4Editor-Core.dylib!FText::FormatInternal()
UE4Editor-Core.dylib!FText::Format()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify()
UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker()
UE4Editor-CoreUObject.dylib!GetPackageLinker()
UE4Editor-CoreUObject.dylib!LoadPackageInternal()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify()
UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker()
UE4Editor-CoreUObject.dylib!GetPackageLinker()
UE4Editor-CoreUObject.dylib!LoadPackageInternal()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify()
UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker()
UE4Editor-CoreUObject.dylib!GetPackageLinker()
UE4Editor-CoreUObject.dylib!LoadPackageInternal()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Verify()
UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeCreation()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Tick()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateLinker()
UE4Editor-CoreUObject.dylib!GetPackageLinker()
UE4Editor-CoreUObject.dylib!LoadPackageInternal()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::ResolveDependencyPlaceholder()
UE4Editor-CoreUObject.dylib!FLinkerLoad::ResolveDeferredDependencies()
UE4Editor-CoreUObject.dylib!FLinkerLoad::FinalizeBlueprint()
UE4Editor-CoreUObject.dylib!FLinkerLoad::Preload()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateExport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::IndexToObject()
UE4Editor-CoreUObject.dylib!FLinkerLoad::CreateExport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::LoadAllObjects()
UE4Editor-CoreUObject.dylib!LoadPackageInternal()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImport()
UE4Editor-CoreUObject.dylib!FLinkerLoad::VerifyImportInner()
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8.3 |
Target Fix | 4.11 |
Created | Oct 15, 2015 |
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Resolved | Jan 7, 2016 |
Updated | Sep 16, 2019 |