Adding a render target cube to a Scene Capture Cube returns a very dark texture.
Expected : Texture with same amount of light as the scene
Result : Dark scene, seemingly not rendering post processing in scene
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.8.3, 4.9.2 |
Created | Oct 15, 2015 |
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Resolved | Oct 19, 2015 |
Updated | Jul 14, 2021 |