If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it can be brought back into view.
Expected: Widget will continue to tick as long has it has not be removed
Result; The widget stops ticking when the widget is out of view
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.8.3, 4.9.2, 4.10 |
Created | Oct 20, 2015 |
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Resolved | Oct 28, 2015 |
Updated | Jul 14, 2021 |