While setting up whole scene shadows, CasterOuterFrustum is used to cull shadow casters from PrimitiveOctree. CasterOuterFrustum doesn't extend far back enough, which means that if an octree node fits tightly around a primitive, it's possible the octree node fails the intersection test and therefore gets culled incorrectly. This causes missing shadow casters behind the camera, even when they are in the CSM range.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224220 in the post.