While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node.
Reproduced in 4.8.3 binary, 4.9.2 binary, and Main (CL 2742657)
1. Open any project
2. Create a new Actor Blueprint
3. Create a Custom Event
4. Drag off the output delegate pin
5. Create a reroute node
6. Click on the Custom Event node
Result:
While the delegate pin is connected to anything, even an empty reroute node, no details of the event are visible in the Details panel
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2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9.2, 4.11, 4.19 |
Created | Oct 27, 2015 |
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Resolved | Mar 14, 2018 |
Updated | Mar 14, 2018 |