Improper struct initialization
Attempting to compile anything in the editor (blueprint, widget, level bp, etc) will cause the editor to crash.
Project Link:
[Link Removed]
Crash Reporter:
[Link Removed]
Note
This has only been reproduced in the project supplied by Dirt113. This has not been reproduced in a clean, local project
Result:
Editor will crash immediately
MachineId:9FA88CA44B7C623122B0039D6C8BA1B0 EpicAccountId:c807849e05a0413d99e379f2802cae9c Unknown exception - code 00000001 (first/second chance not available) Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp] [Line: 274] Invalid object in GC: 0x000007fecad6ea2f, ReferencingObject: DHCharacter //Script//DistantH KERNELBASE + 46045 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531] UE4Editor_CoreUObject!FGCCollector::HandleObjectReference() + 296 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:271] UE4Editor_CoreUObject!FSimpleObjectReferenceCollectorArchive::operator<<() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\public\uobject\garbagecollection.h:460] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() + 55 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:32] UE4Editor_CoreUObject!UStruct::SerializeBin() + 254 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:715] UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 499 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:141] UE4Editor_CoreUObject!UStruct::SerializeBin() + 254 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:715] UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 499 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:141] UE4Editor_CoreUObject!UStruct::SerializeBin() + 254 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:715] UE4Editor_CoreUObject!UObject::SerializeScriptProperties() + 410 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:913] UE4Editor_CoreUObject!UObject::AddReferencedObjects() + 374 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1223] UE4Editor_CoreUObject!FArchiveRealtimeGC::ProcessObjectArray() + 7509 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:707] UE4Editor_CoreUObject!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask() + 453 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671] UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271] UE4Editor_Core!FTaskThread::Run() + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:562] UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 + 88653 bytes ntdll + 178225 bytes
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.7.6, 4.8.3, 4.9.2 |
Target Fix | 4.11 |
Created | Nov 6, 2015 |
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Resolved | Feb 29, 2016 |
Updated | Feb 5, 2017 |