The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX
CF video for repro steps.
https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675/18
With Interchange
1) Copy an fbx file in the windows explorer so UE triggers an auto import
2) Perform the import
3) now drag and drop a new fbx in the same folder. UE says the asset already exists and will replace it.
The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239647 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5.1 |
Target Fix | 5.5.4 |
Fix Commit | 39866437 |
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Created | Jan 22, 2025 |
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Resolved | Feb 10, 2025 |
Updated | Feb 20, 2025 |