Description

The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX

CF video for repro steps.

 

https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675/18

Steps to Reproduce

With Interchange

1) Copy an fbx file in the windows explorer so UE triggers an auto import

2) Perform the import

3) now drag and drop a new fbx in the same folder. UE says the asset already exists and will replace it.

The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239647 in the post.

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Fixed
Fix Commit39866437
CreatedJan 22, 2025
ResolvedFeb 10, 2025
UpdatedFeb 20, 2025
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