This is a trending crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
892 const FNameEntry* FName::GetDisplayNameEntry() const 893 { 894 TNameEntryArray& Names = GetNames(); 895 const NAME_INDEX Index = GetDisplayIndex(); 896 return Names[Index]; 897 } 898 899 FString FName::ToString() const 900 { 901 ***** if (GetNumber() == NAME_NO_NUMBER_INTERNAL) 902 { 903 // Avoids some extra allocations in non-number case 904 return GetDisplayNameEntry()->GetPlainNameString(); 905 } 906 907 FString Out; 908 ToString(Out); 909 return Out; 910 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Core!FName::ToString() [unrealnames.cpp:902] UE4Editor_Core!FText::FromName() [text.cpp:962] UE4Editor_UnrealEd!FPhysicsAssetUtils::CreateFromSkeletalMeshInternal() [physicsassetutils.cpp:321] UE4Editor_UnrealEd!FPhysicsAssetUtils::CreateFromSkeletalMesh() [physicsassetutils.cpp:359] UE4Editor_PhysicsAssetEditor!FPhysicsAssetEditor::ResetBoneCollision() [physicsasseteditor.cpp:1629] UE4Editor_PhysicsAssetEditor!<lambda_dfa547a84c77e39225654bae830ff181>::operator() [physicsasseteditortoolssummoner.cpp:39] UE4Editor_PhysicsAssetEditor!TBaseFunctorDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1199] UE4Editor_PhysicsAssetEditor!<lambda_be4618833ceaad7974622c9ce398c018>::operator() [physicsasseteditorshareddata.cpp:1622] UE4Editor_PhysicsAssetEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<<lambda_be4618833ceaad7974622c9ce398c018> const & __ptr64>() [tuple.h:497] UE4Editor_PhysicsAssetEditor!TBaseFunctorDelegateInstance<FReply __cdecl() [delegateinstancesimpl.h:1132] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.18, 4.18.1 |
Target Fix | 4.18.2 |
Fix Commit | 3770752 |
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Created | Nov 16, 2017 |
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Resolved | Nov 22, 2017 |
Updated | Apr 27, 2018 |