If user use "FX.AllowGPUParticles 0" during play, a crash will occur after the play ends ...
-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...
Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...
Meshes that animate via vertex deformations using worldposition offset display incorrect surface normals while animating. The reflections of the environment smear as the mesh moves making it look tr ...
The result can be somewhat improved by setting different scale values in the surface properties, but it's always more or less broken. ...
I tested this on a Mac Pro in UE 4.15, 4.16, 4.17, and 4.18. As a possible workaround for the fog issue, I've discovered that setting Atmospheric Fog > Lighting > Disable Ground Scatter to "True" wi ...
When deleting an asset any other asset that holds a soft reference to the deleted item will appear in the reference list. For a soft reference when choosing to replace the references with another as ...
So far this has been tested on Mac deploying SunTemple to an iPhone 7 (10.3.3). It occurred with both Launch On and File Package. This does not occur when deploying StrategyGame from the same Mac t ...
When the Nvidia In-game overlay is enabled it appears to cause performance issues with the editor. If the editor is open before the overlay is enabled it does not seem to cause any issues. I stumble ...
The cache for images inside of an invalidation box needs to be invalidated at least once before changing a parameter that is applied to the material of the image will have an effect. ...