If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered that if you change the Mirror Flags under Initial Size module 0 (X-Axis) from "different" to "same" it will fix the stretching even if UVFlipping Mode is enabled.
When you change "UVFlipping Mode" to "None" the stretching issue is fixed.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Niagara |
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Affects Versions | 4.18.1 |
Created | Nov 17, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |