External textures currently only support pixel shaders, presumably because some platforms, such as Android only have pixel shader support. On other platforms this causes a regression though: For example, setups using media textures in vertex or domain shaders no longer work. We should implement support on the other platforms.
This has come up several times on AnswerHub/UDN now.
n/a
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.18.1 |
Target Fix | 4.19 |
Created | Nov 21, 2017 |
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Resolved | Feb 21, 2018 |
Updated | Sep 16, 2019 |