Calling line trace in an actor fails to register a hit on the calling actor.
Result:
The trace passes through the actor but is not treated as a blocking hit
Expected:
Trace is treated as a blocking hit when passing through the actor calling the trace.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52638 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.17.2, 4.18.1 |
Created | Nov 21, 2017 |
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Resolved | Nov 22, 2017 |
Updated | Apr 27, 2018 |